Final Animation





The model was sculpted in Z Brush. (High Poly Model)

Cinema 4D Model ( Low Poly Model)
He is a look-alike character of a real person. He was sculpted in ZBrush, retopologized in C4D, and then painted in Substance Painter. His hair was added in C4D. Emir's body was rigged using Mixamo, and the Mixamo Control Rig, along with a custom face rig, was added in C4D. Mocap animations were applied and the final render was completed with Redshift in C4D.
Final Animation
The model was sculpted in Z Brush. (High Poly Model)
Cinema 4D Model ( Low Poly Model)