Pointing Animation
Thinking Animation

Andrew T Pose
Head Turn Animation

Advanced Biped Rig and Custom Face Rig

Topology of Andrew Character
Andrew was designed and created using ZBrush, retopologized in C4D, and then painted in Substance Painter. His hair was added in C4D, and the final render was done with Redshift in C4D. Andrew's body was rigged with the Advanced Biped Rig in C4D, and a custom face rig was also added in C4D.
Pointing Animation
Thinking Animation
Andrew T Pose
Head Turn Animation
Advanced Biped Rig and Custom Face Rig
Topology of Andrew Character