INSYDIUM FUSE-X PARTICLES
Exploring motion, physics, and fluid dynamics through X-Particles. This reel showcases simulations ranging from organic particle interactions to intricate visual effects. Using X-Particles alongside Cinema 4D, I experiment with forces, fluid behavior, and dynamic elements to create animations that enhance storytelling and design.
2025
CHARACTER ANIMATION
This reel showcases my work in character animation. Using tools like Cinema 4D, ZBrush, and Cascadeur, I craft animations that capture realism, weight, and emotion—whether in cinematic sequences, game-ready assets, or stylized animated characters. With Cascadeur's AI-assisted tools, I refine mocap animations for natural movement, ensuring physics-driven accuracy and smooth character performances.
2024
A high‑fidelity product visualization of an automatic irrigation water hydrant, developed using Cinema 4D and composited in After Effects. The animation emphasizes accurate modeling, dynamic lighting, and functional demonstration to support product marketing and engineering communication.
2026
This 10-second sci-fi sequence, crafted with Unreal Engine, showcases immersive world-building, atmospheric lighting, and dynamic camera movements. Designed as a cinematic experience, it blends realistic environments with futuristic elements, creating a visually striking moment of storytelling. The final edit was enhanced in Adobe After Effects, where I added sound effects to heighten the mood and bring the scene to life.
2025
The architectural form and spatial layout were modeled in Cinema 4D, where I carefully constructed the house design. To enhance realism and atmosphere, I exported the model into Twinmotion, adding the landscape and pond elements. The final render emphasizes both the architectural clarity and the immersive quality of the natural setting, showcasing a balance of design vision, technical precision, and artistic visualization.
2025
This animation, created in Cinema 4D, showcases a toy with multiple components that seamlessly connect to form a fully assembled robot. The final edit was enhanced in Adobe After Effects, where motion graphics added dynamic visual elements, while carefully integrated sound effects emphasized each transformation—bringing energy and depth to the sequence.
2024
2024
For a recent project commissioned by Z.D.Film, I created a character animation using Cinema 4D. The character was rigged via Mixamo, and I applied mocap data to infuse the performance with natural motion and emotional weight. I refined the keyframes to ensure the movement aligned with the story’s tone, and then brought the sequence into Adobe After Effects to incorporate the voiceover—carefully pacing the visuals to match the audio narrative.
2024
This animation features a fully rigged main character, crafted in Cinema 4D with a custom-built face rig for expressive detail. Using a motion capture system, I refined his body movements to achieve natural motion and fluid animation. Every step—from rigging to animation—was meticulously designed to enhance realism and storytelling.
2024
2024
Emir Character
I sculpted a lifelike 3D character in ZBrush, focusing on detailed anatomy and realism. After refining the model, I exported it to Cinema 4D for rigging and animation, integrating motion capture data to bring natural movement and expressiveness to the character.
2024
This animation features an animal, where every detail was carefully crafted—from modeling and rigging in Cinema 4D to hand-keyed animation for natural movement and expression. With no motion capture, each frame was thoughtfully animated, ensuring fluid motion and personality that enhance the storytelling.
2024
Morphy
2024
Fly guy
2024